Tag Archives: AIR

Tetrapod – The desktop forms directory

What do you get when you combine Adobe LiveCycle ES2, Forms & Adobe AIR? Tetrapod!

Created by my Adobe colleagues in Poland, it provides your end users with desktop access to forms and other content via a simple menu system. Tetrapod exposes information stored in LiveCycle ES Content Services and initiates forms based processes in LiveCycle ES Process Management.

You can watch a presentation on Tetrapod here: http://my.adobe.acrobat.com/tetrapod-demo/ or download Tetrapod and trial it yourself: http://devnet.host.adobe.com/download/tetrapod/ and finally a few extra videos on Tetrapod on Piotr Walczyszyn’s RIASPACE blog

Tetrapod Workflow from Piotr Walczyszyn on Vimeo.

Screencasting your Android

Quick post to share a great utility for anyone like me who would like to show off their Android app on a projector. In my case I’ve been demoing the latest Adobe Reader, LiveCycle client, Acrobat.com, Photoshop Express apps from Adobe as well as some samples created with the upcoming AIR for Android.

Screencasting an Android

The problem is that I used to use a web camera and try and hold the phone in front of it while demonstrating. What I’ve started using now is AndroidScreencast (http://androidscreencast.googlecode.com). It’s a java app that displays whatever is on your Android device onto your PC. The screen refresh rate is not amazing, but it does work on Mac, Windows & Linux!

All the gory details are on the project site, but it works great!

Adobe AIR 2.0 & Flash Player 10.1 beta prerelease now available

At the recent MAX conference Adobe announced that it was working on new versions of both Flash Player & Adobe AIR. These new updates are now available in prerelease format to allow developers to download and test the new enhancements.

Flash Player 10.1 is the first consistent browser runtime release of the Open Screen Project that will enable uncompromised Web browsing of expressive applications, content and high definition (HD) videos across the desktop and devices.

Apart from being the first release to target non PC devices like mobile phones, its faster. A LOT faster!

Adobe AIR 2 builds on the success of AIR 1.0, allowing developers to create more reliable and feature-rich applications in the desktop context, and they can easily add AIR 2 functionality to update current AIR 1.0 applications. New AIR 2 features include enhanced support for mass storage devices and native application processes, as well as peer-to-peer and UDP networking.

Watch Kevin Lynch at MAX talk about AIR 2.0.

Download both the Flash Player & AIR 2 prerelease betas at labs.adobe.com

LiveCycle Café

LiveCycle Café screenshotLast week I made a quick note of the release of Tour De LiveCycle, an Adobe AIR application that provided a quick reference to a wealth of material & documentation for newcomers and experienced users of Adobe’s LiveCycle ES.

Adobe have released another free tool called LiveCycle Café, another AIR application focused on LiveCycle, but this one focused on providing timely news, access to events, forums, notes and even an RSS Reader.

Download LiveCycle Café from Adobe.

The importance of designer / developer workflows.

Australian journalist Brad Howarth recently interviewed me regarding my opinions on what Adobe is doing with Flash and has included my comments in an unbiased article recently published in February 20th B&T magazine.

Apart from choosing the technology that can get your message to as many people as possible, one key takeaway from the article is the importance of understanding the workflow between your developer and designers. This is especially important now that the demand for a great user experience is important.

Having creative people burn cycles slicing and dicing their artwork for developers is time consuming and costly. Developers cannot afford to ignore the user experience as there audience expect higher engagement and “that will do” is no longer an option. In fact, many projects are now start with a “front to back” approach (designing the user experience first then wiring it up behind) rather than the traditional “back to front” method which leaves the user interface as a final consideration. Continue reading