Tag Archives: Workflow

Multi Page InDesign previews in Adobe Experience Manager DAM (CQ5)


Adobe Experience Manager DAM (CQ5) has had the ability to generate thumbnail previews of InDesign documents since CQ5.5. It creates thumbnails by communicating with Adobe InDesign Server. Unfortunately the out of the box setup only produces a thumbnail of the first page, however this is easily tweaked to created previews of every page in the InDesign file.

You’ll need to either grab the jsx file from GitHub and place it at /etc/dam/indesign/scripts, or if feeling lazy I’ve created a tiny package for you to install here: MultipageThumbnails-1.0.zip

DAM Media Extract Workflow setup screenshotAll that is left to do now is add your new script to your DAM-Update-Asset workflow. Double click on the Media Extraction workflow step, switch to the arguments tab, then add a new entry pointing to the MultipagePreview.jsx file you imported. (see the screenshot of how your dialogue should look)

Don’t forget to hit save, close the workflow and try importing a new InDesign Document to DAM. Assuming InDesign Server is set up correctly, you should now see additional page previews!

I’ve tested this out on CQ5.5, CQ5.6 and 5.6.1. If you get stuck, check out the video to see what you might have missed.

InDesign JSX on Github – MultipagePreview.jsx
AEM/CQ Package (including the JSX) MultipageThumbnails-1.0.zip

Big thanks to Sameer Charles for his work on this.

The importance of designer / developer workflows.

Australian journalist Brad Howarth recently interviewed me regarding my opinions on what Adobe is doing with Flash and has included my comments in an unbiased article recently published in February 20th B&T magazine.

Apart from choosing the technology that can get your message to as many people as possible, one key takeaway from the article is the importance of understanding the workflow between your developer and designers. This is especially important now that the demand for a great user experience is important.

Having creative people burn cycles slicing and dicing their artwork for developers is time consuming and costly. Developers cannot afford to ignore the user experience as there audience expect higher engagement and “that will do” is no longer an option. In fact, many projects are now start with a “front to back” approach (designing the user experience first then wiring it up behind) rather than the traditional “back to front” method which leaves the user interface as a final consideration. Continue reading